Written by on January 28, 1995, 12:00 am

I basically missed the boat with this game, when it was breaking ground in the fledgling computer game industry in 1985, I was playing Sierra adventure games. I got into this incredible 3d space trading sim in 94 when the souped up Frontier Elite version was released for PC. This game used seeded randomly generated star system configurations to create the illusion of an infinitely large universe. The basic premise of trading to create wealth and gain starship improvements was extremely addictive. This game managed to avoid the tedium created by repetitive tasks to gain wealth and levels, by hosting the game in a essentially limitless universe. The vastness of the playing environment provided a diverse range of trading and combat opportunities that truly immersed the player.

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