Combat Mission (CMBB and CMAK)

Written by on June 1, 2002, 12:00 am

I never played the original Combat Mission Beyond Overlord, but it's successors "Barbarossa to Berlin" and "Afrika Corps" have been my primary source of gaming entertainment for about 2 years now. These games use a "we go" model for turn based combat, complex ballistics, armour and physics models, a huge database of OOB (Order of Battle) data and a respectable 3D graphics engine (that has managed to date reasonably well, despite the huge improvements in 3D graphics of late) to create an incredibly realistic simulation of small to medium sized tactical engagements during the second world war. Since playing these games I have read a number of books on combined arms, armoured vehicle and infantry tactics and found that many of the lessons learned in histories battlefields can be applied to the Combat Mission environment. A game that can capture atmosphere, urgency and tactical challenges in a turn based environment has five stars in my book, I will be playing this game for many years to come and am looking forward to seeing what Battlefront will do in the sequel.

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